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Quantity
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4.9
7 ratings
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Fantastic book with beautoful illustrations. Melsonia never fails to publish great work.
Matthew · July 24, 2025
A grimy romp in not-London
I haven't yet run the game, because of the classic inability to find people that want to play games that aren't D&D - but I digress. Having read the rulebook cover-to-cover, all I can say is that the premise is sublime. There are games for people who want to be heroes (D&D, Pathfinder), games for people who want to be weird heroes (Troika!), and games for people who want to be weak pathetic humans (Mothership)... there are games for people who want to cooperate (ARC, UVG), and games for people who want to anti-cooperate (Paranoia). But Swyvers? This game, in contrast to almost any other TTRPG I've seen, actively *wants* your players to be kleptomanic murderhobos, and provides an excellent (if concise) toolset to help the GM keep things cohesive in spite of that fact. The reality that a book this thin can include comprehensive rules and tables *alongside an example adventure* astounds me, and, of course, the cherry on top is that it also wants you and your table to pretend you're living in 20th century London - sorry, The Smoke - with accents to match. Five stars. Interesting concept, concise rules - not too heavy, not too light - and flawless execution. Very excited to see how this plays! I have a few people in mind that might enjoy this already...
Dylan · November 6, 2024
One of the most well written games...
A little disappointed with the paper quality of the pages though, I was expecting something better for this price tag, as with the other (perfect quality) Melsonia books.
Stathis · December 4, 2024
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