ZBrush-ready base mesh enables detailed sculpting and modeling
ZTool with multiple subdivision levels supports advanced character deformation
Includes two OBJ files: low-poly and high-poly for flexible modeling options
ZRemeshed auto-topo version streamlines mesh creation and cleanup
Customizable interface allows for tailored workflow integration
Summarized by Shop
This is a stylized character base mesh made in ZBrush. It includes a ZTool with subdivision levels as well as two OBJs consisting of a low poly ZRemeshed (auto topo) version and a high poly model.
Feel free to use this for whatever you would like and give credit where it's due. Thanks, hope it helps!
Where can I get Follygon's Brushes, etc