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4.8
6 ratings
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It depends on what you need
First off, the quality of the content is the usual top of the line content you'd expect. The art is great, the items seem play-tested, and the ideas are truly unique. The core idea of the book is High Cost, High Reward. I think the stand-out here is "Dark Transformations". It uses prestige feats to build a kind of "side-class" where you can become a Lich or be cursed to a vampire and more. It's unobtrusive on most the player's build choices but still impactful to their experience. The weak point in the book is not really a problem with the book, but more that Eventyr's Press's "Enchanted Emporium"--released a year later--does a better job with the ideas at play in the Runes section. It reads more like a first draft to that excellent later system, which is to say it's not bad but if you are buying it for that, get "Enchanted Emporiums". This is why I deducted a star, though I do wonder if I'm being fair. If this is irrelevant to you, consider it a 5 star review. Finally, Jinxes and Hexes are brilliant fun. The former is a way for players to apply a debuff to an enemy before they even fight them--which is a great device for building a campaign. Hexes are a fun way for players to get some rather substantial buffs with character-defining downsides. Overall, the book fills a good gap for dark folkloric fantasy. If you're trying to put together a "morally grey witches in the woods", Curse of Strahd-esque campaign, then this book is solid gold.
RS · May 5, 2025
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