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Quantity
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New Magic Items, Exotic Equipment, and Feats for D&D fifth-edition!
29 Magic Items with an additional 24 rarity variations
Armor, Rings, Staffs, Weapons, and Wonderous magical items included with suggested prices
Flavor text for each of the magic items
11 Exotic Equipment
Exotic Equipment crafting rules
3 Feats
4.8
4 ratings
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Interesting Collection
OK, a rather broad collection of items and equipment with a couple of "feats" thrown in for good measure (as it were). I find the material well written and clearly thought-out for use in a campaign. The unfortunate part, in one way, being that the campaign is more Knight's Creative centered and therefore a bit more difficult to adopt into a personal campaign setting. That prices and rarity are not in line with my campaign is trivial and the be expected; but some of the other material is less easily adapted either in terms of power-level, functionality, or descriptive bent.
Still, yet, and even, that material is useful and well done and worth the price and work to fully adapt and adopt items into an existing very long-running non-WotC campaign.