Uncommon rarity offers competitive value and exclusivity
Sorcery type allows for instant game state changes
Cost increases with additional targets for strategic play
Deals damage to multiple targets for impactful gameplay
Summarized by Shop
Set:
Magic 2012
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{R}
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded dow
Set
Magic 2012
Card Type
Sorcery
Rarity
Uncommon
Finish
Foil
Damage
X damage divided evenly rounded down among targets
Cost
X + R (cost increases by 1 per additional target beyond first)