All-vs-one gameplay model creates a dynamic and unpredictable match where players must adapt to the witch hunter's strategies
Four distinct phases—Census, Arrival, Journey, and Hunt—offer varied gameplay and communication opportunities
Silent cooperation and bluffing mechanics encourage strategic thinking and teamwork among townsfolk
Witch hunter draws cards blindly to add an element of chance and tension
Players can communicate during Census, allowing for coordinated planning
Summarized by Shop
Curses & Covens is an all verses one card game where three or more friendly towns face off against the witch hunter. One player plays as the witch hunter and wins by capturing witches.
The player playing the witch hunter will be trying to keep track of where the cards are and pushing their luck to try and collect them. The other playe