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There is more to being a successful mercenary than fighting. A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry, and who the opposition might be. Mercenari...
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Want to run a campaign for a group of soldiers (all soldiers are classified as Mercenaries in Traveller) hired to fight in the Zodani Consulate? Want to show a K'kree player the scale of the Army he can call in against the Imperium?
This is the book for that. Low on stat blocks and equipment. High on flavour for combat settings outside of the 3rd Imperium.
Kind of required if you want to run the Mercenary Box set campaign in different settings.
This along with "Specialist Forces" book makes an excellent toolkit for a Techlevel 13+ battlefield. Like a combat armour drop pod battlefield. Very fun.