Enchants creature for 4 turns: Extends the effect of enchanted creatures for strategic gameplay
Adds trample: Allows creatures to deal damage in the graveyard first, maximizing board impact
Ward 1 protection: Shields enchanted creature from being countered by spells or abilities unless countered by the opponent
Triggered on spell or ability use: Activates automatically when the creature is targeted or controlled by an opponent
Summarized by Shop
Enchant creature
Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Card Type
Enchantment
Effect Duration
4 turns
Trigger Condition
Enchanted creature becomes target of spell or ability