Matching card symbols to real-world examples for instant face-offs and tension
Wild cards allow non-matching symbols to match, increasing gameplay complexity
Cascading face-offs occur when losing a card, revealing new top cards on the play pile
Supports player 3 to 6 for group play and social interaction
Quick 30-minute game time fits easily into any schedule
Summarized by Shop
Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!