Level 3 effect: Provides 2 additional calm less while having 3 XP, boosting resource management
Level 6 effect: Allows 4 I costs and 2 calm less, increasing play efficiency
Level 11 effect: Enables 6 I costs and 3 calm less, maximizing value per card
Level 16 effect: Can't be chosen by enemy spells and abilities, offering immunity in critical situations
Foil finish: Enhances visual appeal for collectors
Summarized by Shop
[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead.
[LEVEL 11] I cost 6 and 3 Calm less instead.
[LEVEL 16] I can't be chosen by enemy spells and abilities.